📢 Gate Square #Creator Campaign Phase 2# is officially live!
Join the ZKWASM event series, share your insights, and win a share of 4,000 $ZKWASM!
As a pioneer in zk-based public chains, ZKWASM is now being prominently promoted on the Gate platform!
Three major campaigns are launching simultaneously: Launchpool subscription, CandyDrop airdrop, and Alpha exclusive trading — don’t miss out!
🎨 Campaign 1: Post on Gate Square and win content rewards
📅 Time: July 25, 22:00 – July 29, 22:00 (UTC+8)
📌 How to participate:
Post original content (at least 100 words) on Gate Square related to
The AI is weak! Zero AI open source procedural 3D environment generation artifact is here!
**Source:**CG World
In this era of artificial intelligence "ruling the king", AI can be said to be everywhere. When it comes to generating pictures and videos, when everyone turns their attention to AI, there are still some people who are "going against the current"~
Infinigen was developed as part of the research paper "Using Programmatic Generation of Infinitely Realistic Worlds", based on Blender, can be compiled and used from source code, and can be exported in any format supported by Blender (including FBX, Alembic and USD) for use in other DCC applications programs or game engines.
In other words, with Infinigen, infinite 3D worlds can be generated without artificial intelligence!
Features and functions
Real Geometry
Infinigen is optimized for computer vision research, especially 3D vision. No use of bump/normal maps, full transparency or other techniques to fake geometry details, all geometry details are real to ensure accurate 3D ground truth.
Environments are generated as full geometry, but since details are not "falsified", they may need to be optimized first if they are to be used for recreational work.
Infinigen can generate a range of rendering passes, including depth, surface normals, and hidden mask-style "panoramic segmentation," as well as data passes such as optical flow and 3D scene flow.
An integrated transpiler can also convert the underlying Blender node graph to Python code.
Infinigen includes a scatter generator that distributes assets over terrain to create complete 3D environments.
The system simulates dynamic water using FLIP simulation, sun and sky lighting using a Nishita sky model implemented in Blender, and weather effects using Blender's particle system.
※The standard test command shown on GitHub "takes about 10 minutes and 16GB of memory to execute on an M1 Mac".
License and System Requirements
Infinigen is available under the 3-clause BSD license. But since currently the GitHub repository does not provide compiled binaries, it needs to be compiled from source.
Tested on Ubuntu 22.04 Linux and macOS 12+, currently requires an Apple Silicon or Nvidia GPU, plans to support AMD GPUs in the future.
Windows users are recommended to use WSL to set up an Ubuntu terminal environment on a Windows machine (WSL is compatible with Windows 10+).
Well, that’s all for today’s introduction, see you guys tomorrow~
Refer to the original text
Infinigen: a free generator for procedural 3D environments | CG Channel
Home | Infinigen
end of text