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The current blockchain gaming industry still truly needs "time".🌹🌹💰💰🚀🚀
We do not have the time stone from the Marvel Universe, so we cannot bypass the technical thresholds of GameFi development. We can only proceed step by step like Yi Xiaochuan and Gao Yao in "Mythology" trying to return from the Qin Dynasty to the modern era— we can only live through each day, using time to settle technology and refine the system.
Current chain games mostly remain at the Web2.5 stage.
This is not derogatory, but a reality.
To create a truly "full-chain" and "smoothly operating" game, there are still many challenges to face: performance, cybersecurity, resource allocation, and interactive experience, all of which come with extremely high technical thresholds.
Therefore, most projects will choose a compromise solution:
Using Web2 games as the core, with an additional layer of Web3 auxiliary chains or protocols to handle interactions with tokens, NFTs, and other assets. This model can be tentatively referred to as Web2.5.
However, because the underlying structure is still Web2, issues such as plugins and bots are difficult to eradicate.
The true transformation of blockchain gaming is not an abrupt shift to full decentralization, but rather a gradual transition starting from Web2, infiltrating NFT elements step by step.
Whoever can make the experience of "asset conversion" and the establishment of "asset value" smooth will have the opportunity to capture players first. However, all of this must be based on the premise that "the game itself must be fun enough."
Starting this year, some major IPs have actually been following this logic for their blockchain transformation:
Using a familiar combat system and a mature numerical model, along with the intervention of a lightweight NFT economy, is actually more practically appealing than those Web3 projects that shout loudly.
This is also what I have always believed - SUI is very likely to be the game chain that will take over during this transition period.
Its underlying design is optimized for asset logic and gaming experience, striking a balance between technology and user experience.
The upcoming GameFi should not use "airdrop expectations" as the main axis to manipulate players. What truly needs to be done is to design games that can retain users, allowing players to stay and be willing to participate in the long term.
I even believe that in the future closed beta testing phase, we can consider introducing a "CBT Pass" system to filter players through qualification thresholds, similar to how "MapleStory N" allows equipment and characters to retain value through events, preventing misuse and arbitrage by studios that ultimately ruin the overall economic system and affect the experience of subsequent players.
To make GameFi a real industry rather than a fleeting trend, these foundational thoughts and designs cannot be overlooked. #Kevin Lee Joins Gate Square#